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Shopping Mall

Shopping Mall is the newest source-confirmed official map, added in update 3.9.0. Exact room and spot claims remain pending current-build review.

General indoor gameplay reference used for first-lap route planning, not a Shopping Mall layout claim
Gameplay reference image; not a guaranteed current room layout.
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Quick answer

How to approach the Shopping Mall map

Shopping Mall is an official map added in update 3.9.0 on August 16, 2026. The official announcement confirms the map name but does not document its rooms or hiding spots, so this page does not publish invented coordinates.

Official patch evidence

What the update confirms

Confirmed as a new official map in update 3.9.0.

Added on August 16, 2026; the announcement says one final non-collaboration official map is planned.

Checked against
Game 4.0.0
Review status
needs review
Reviewer
Official patch note checked; all layout and spot claims pending

First-round worksheet

Scout this map without inventing facts

The checklist is editorial guidance. It deliberately avoids claiming exact hiding spots that have not been verified on the current patch.

  1. On the first lap, label public corridors, store entrances, open atrium sightlines, and dead ends using only what you can reproduce in game.
  2. Record stable geometry separately from props or clutter that may change between rounds.
  3. Report stuck locations with a screenshot, route, and current version; update 4.0.0 includes a general stuck-location fix without naming a map.

Round plan

Hider and Seeker routes

Use these as repeatable checks, not as guaranteed coordinates.

Hider

Build a believable position

  1. Map the stable room geometry before relying on any individual prop.
  2. Choose a position that breaks up the body outline from the main approach angle.
  3. Re-test the paint value and pose after lighting, layout, or patch changes.
Seeker

Clear without doubling back

  1. Clear open sightlines and entrances before moving into dense prop clusters.
  2. Sweep each room in a fixed direction and communicate the last cleared boundary.
  3. Change height and approach angle before marking a visually complex area clear.

Visual scouting examples

What to inspect before you freeze

These gameplay references demonstrate transferable checks; they are not presented as a guaranteed Shopping Mall room layout.

General indoor gameplay reference used for first-lap route planning, not a Shopping Mall layout claim
Start with the field reference and identify the main approach angle.
Painted character using wall texture and pose to reduce its outline
Check shape and pose as carefully as color; a clean limb outline gives the position away.
Seeker view showing open floor, corners, and vertical sightlines
Clear open floor, entrances, corners, and height changes in a fixed order.

Search questions

Shopping Mall map FAQ

Is Shopping Mall an official Meccha Chameleon map?

Confirmed as a new official map in update 3.9.0.

Are the Shopping Mall spots on this page guaranteed?

No. The guide separates official patch facts from an editorial scouting method. Prop-level positions remain provisional unless the page explicitly marks them verified on the current build.

Source trail

Verify before sharing