Map archive / Source labelled

Know what changed before memorizing a spot.

These files confirm official map names and patch context first. Exact hiding locations stay provisional until they can be manually verified on the current build.

Food-service gameplay reference image used for route planningOfficial map / NewDeath BurgerA field-file entry for the official map added in update 2.8.0. Detailed room callouts remain intentionally provisional until manually verified.Open patch 2.8.0 file Warm-toned gameplay corridor used as a field referenceOfficial map / VerifiedEgyptAn official map introduced in update 2.7.0. This entry focuses on a safe first-round mapping routine instead of unverified hiding coordinates.Open patch 2.7.0 file A decorated hotel lobby gameplay referenceOfficial map / RandomizedPenguin HotelAn official map with random elements added in update 2.7.0. Learn geometry and routes before memorizing individual props.Open patch 2.7.0 file Museum-like gameplay wall used as a map field referenceOfficial map / CollaborationHIKAKIN MuseumA collaboration map referenced by the official update 2.7.0 notes, with a wall-stuck issue fixed in that patch.Open patch 2.7.0 file General gameplay reference for checking walls, doorways, and vertical sightlinesOfficial map / Source verifiedGreeceThe official Greece map was added in update 3.0.0. This field file keeps exact layout claims provisional while documenting a current-build scouting routine.Open patch 3.0.0 file General colorful gameplay reference used to explain clutter and silhouette checksOfficial collaboration / Source verifiedGarten of BanbanAn official collaboration map added in update 3.1.0, with practical first-round checks and no invented prop-level guarantees.Open patch 3.1.0 file General corridor gameplay reference used to explain repeated-route scanningOfficial collaboration / Source verifiedExit 8The Exit 8 collaboration map arrived in update 3.5.0. Learn its stable route structure before trusting fixed-object callouts.Open patch 3.5.0 file General blue-toned gameplay reference used to explain brightness and outline checksOfficial map / Source verifiedDeep SeaDeep Sea was added in update 3.6.0. Its field file prioritizes brightness, edge contrast, and height changes while exact spots await manual verification.Open patch 3.6.0 file General indoor gameplay reference used for first-lap route planning, not a Shopping Mall layout claimOfficial map / LatestShopping MallShopping Mall is the newest source-confirmed official map, added in update 3.9.0. Exact room and spot claims remain pending current-build review.Open patch 3.9.0 file