Official map / Verified

Egypt

An official map introduced in update 2.7.0. This entry focuses on a safe first-round mapping routine instead of unverified hiding coordinates.

Warm-toned gameplay corridor used as a field reference
Gameplay reference image; not a guaranteed current room layout.
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Quick answer

How to approach the Egypt map

Egypt is an official map added in update 2.7.0. The safest repeatable approach is to use pillars, corners, stairs, and shadow changes to break your outline while Seekers clear entrances and high-low sightlines in order.

Official patch evidence

What the update confirms

Confirmed as a new official map in update 2.7.0.

Added to the official map pool on July 12, 2026.

Checked against
Game 4.0.0
Review status
needs review
Reviewer
Official patch note checked; current-build callouts pending

First-round worksheet

Scout this map without inventing facts

The checklist is editorial guidance. It deliberately avoids claiming exact hiding spots that have not been verified on the current patch.

  1. Separate similar warm stone surfaces by brightness and shadow before comparing hue.
  2. Use pillars, corners, steps, and entrance edges to interrupt the body outline; avoid isolated positions on open floors.
  3. For a Seeker route, clear entrances and long sightlines first, then circle pillars and vertical changes without doubling back.

Round plan

Hider and Seeker routes

Use these as repeatable checks, not as guaranteed coordinates.

Hider

Build a believable position

  1. Compare value first: a slightly darker warm paint is often less visible in shade than a hue-perfect bright match.
  2. Align the pose with a pillar base, stair edge, or wall turn so arms and legs do not create a clean silhouette.
  3. Inspect the position from both the main entrance and the nearest elevated angle before freezing.
Seeker

Clear without doubling back

  1. Scan open floors and entrances before moving into pillar clusters.
  2. Circle each pillar once and keep the same direction so the team does not duplicate coverage.
  3. Change elevation or camera angle before declaring a stair or ledge clear.

Visual scouting examples

What to inspect before you freeze

These gameplay references demonstrate transferable checks; they are not presented as a guaranteed Egypt room layout.

Warm-toned gameplay corridor used as a field reference
Start with the field reference and identify the main approach angle.
Painted character using wall texture and pose to reduce its outline
Check shape and pose as carefully as color; a clean limb outline gives the position away.
Seeker view showing open floor, corners, and vertical sightlines
Clear open floor, entrances, corners, and height changes in a fixed order.

Search questions

Egypt map FAQ

When was the Egypt map added?

Egypt entered the official map pool in update 2.7.0 on July 12, 2026.

What makes a useful Egypt hiding position?

A useful position breaks the body outline with a pillar, stair, corner, or shadow edge and remains believable from more than one approach angle.

How should Seekers search Egypt?

Clear entrances and open floors first, then circle pillars and check vertical changes in a fixed direction to avoid repeated coverage.

Source trail

Verify before sharing