Field manual / Maps

Map tactics: turn unfamiliar rooms into a route

A first-round scouting worksheet for official and Workshop maps, including random elements and map-pool changes.

A decorated hotel-like lobby used as a map-planning reference
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Evidence boundary

What is verified

Official update 2.7.0 confirms per-map random-pool toggles and random elements on Penguin Hotel. The scouting worksheet is editorial guidance.

Checked against
Game 2.8.0
Review status
editorial reviewed
Reviewer
Field guide editorial review
01

Use the first lap as reconnaissance

Do not try to memorize every prop immediately. Build a small, reusable description of the map.

  1. Name three to five major zones using short labels your group will understand.
  2. Identify the two connectors that create the most backtracking.
  3. Note which rooms are visually dense, open, high-contrast, or easy to bypass.
02

Separate stable geometry from random elements

Patch notes confirm that some official maps can change elements between rounds. Memorize routes and sightlines before relying on a fixed prop layout.

  1. Remember entrances, stairs, corridors, and room boundaries as the stable layer.
  2. Treat individual prop positions as a round-specific observation until confirmed otherwise.
  3. On repeat rounds, compare only the zones where changed scenery affects a hiding or search route.
03

Verify Workshop maps before relying on a guide

Workshop content can change independently of the base game. A map title alone is not enough to guarantee the same layout.

  1. Confirm the Workshop item and update date used by the host.
  2. Check whether every player has the same downloaded version before diagnosing route differences.
  3. Record creator and source URL with any community route notes you publish or share.

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